OriginalWorkThatMATTERS

Digital product design and development driven by curiosity: looking at problems differently, exploring ideas through making, and learning from the people they’re intended for. Not innovation for innovation’s sake, but original thinking in pursuit of something better.

Selected work

Glide / 2022–26

Platform businesses use to build their own software without writing code. One of the leaders in no-code, it has more recently become an AI builder. Product design and development across automated workflows, AI-driven app design and agent loops.

  • No-code
  • Automation
  • AI
glideapps.com

Beatflyer / 2021–26

App for promotional videos whose visuals move in time with the soundtrack. Recent versions generate the layout from a written description of what is being promoted. The design is edited in place and recorded straight to video, on desktop or phone.

  • Founder
  • Video
  • AI
beatflyer.com

GenTable / 2026

Research into making model evaluation visual, built as a spreadsheet with one column per model and one row per input. Change an input and every cell downstream regenerates, scored by an LLM judge with cost and latency recorded alongside. Design and development.

  • Research
  • AI
  • Evals
gentable.ai

Bright Math / 2026

An iOS game vibecoded end to end. Calm gaming for grown-ups, built on a few minutes of mental arithmetic a day. No ads, no subscription.

  • Founder
  • iOS
  • Vibecoding
App Store

WePop / 2020

iOS app that animates photos and videos with real-time shader effects. Effects that once needed a desktop run live on a phone. A clip is finished in seconds.

  • Founder
  • Mobile
wepop.it

GitHub / 2020–22

Product design within the Security team, helping millions of developers secure their code through code scanning, secret scanning and dependency review. Further work on GitHub Actions and Code Search.

  • Web
  • Developer tools
1 / 4

Microsoft App Center / 2017–20

Product design for Microsoft’s platform to build, test, release and monitor apps across every operating system. Several acquired products had to look and behave as one.

  • Web
  • Developer tools

Barclays / 2016

Upgrade of the bank’s design language for a mobile-first world. Reusable interface patterns became more immersive while staying within strict regulatory constraints. Interaction and motion design.

  • Mobile
  • Motion

Spatch Mail / 2015

Techstars-backed platform built to make professional email productive again. A dedicated protocol powered a consistent experience across multiple platforms. Product design and iOS development.

  • Productivity
  • iOS

Instants / 2013

Photo browser for iPhone built around one idea: browsing should feel physical. Seamless transitions and natural gestures made it immersive yet fast. Every interaction was tuned by hand rather than taken from the standard toolkit.

  • Founder
  • Mobile
  • iOS

Ubuntu / 2010–12

Interaction design for the world’s most popular Linux desktop, used by over 12 million people. Rich interactions across multiple form factors and input methods, from web app integration to system settings.

  • Desktop
  • OS

Widget of Happiness / 2006

Dashboard widget for listing what you were lucky to have. Shared entries joined an anonymous pool and surfaced in strangers’ widgets, theirs in yours. An early experiment in social software without profiles or presence.

  • Research
  • Social

Other clients